This might a good moment to compare and contrast the new version with the old one. Here's my original version of the page, drawn in 2013:
I remember being very pleased with it. I felt I'd gone up a level. Now, eighteen months later, I'm trying to work why I honestly thought it was good. I seem to have drawn a child's toy tugboat and tried to pass it off as an ocean-going passenger liner. Also, the buildings on the right seem to be made out of Lego and half the passengers have clothing made from plasticene. The logo and the left-hand crate aren't bad, but that's about it. Ow!
There's definitely an embarrassing side to making progress as a writer or illustrator. In the early stages, you think you're doing great work and you can't understand why you're not being picked up for publication. 'What's wrong with those publishers, why aren't they interested!?' A year-or-so later, after several hundred more hours of practice, you look at the same work again and the reason is painfully clear. D'oh!
Greetings! It's cold here in Blighty but it's beautiful in the sunshine.
The beginning of February is only a week away. I was planning to bring out the second issue of 'Visiting Alien' magazine. Unfortunately, there haven't been enough downloads to justify putting out another issue at the moment; but that's okay, as putting the magazine together and working on its contents has already reaped creative dividends.
While assembling chapter 2 of 'Chloë solves the Universe', I delved a little deeper into the history of the Neumann-Wigner hypothesis. This is the idea, put forward by two brilliant scientists, that our minds must be outside of the physical system and influencing it, in order for ghostly quantum superpositions to turn into real objects like photons and electrons. I discovered that this viewpoint wasn't just the view of two mavericks. It was actually fully or partly supported by a host of famous quantum physicists, astrophysicists and mathematicians. Wolfgang Pauli, John Von Neumann, Max Planck, Arthur Eddington, Erwin Schrödinger, Eugene Wigner and Werner Heisenberg were all of the view that materialism was no longer valid. Quantum physics had effectively killed that belief. Instead, they concluded that reality had to be dependent on the mind, either being a creation of the mind or a separate construction to the mind that the mind actively influenced. They debated about this matter for decades. Like any long-running debate, the views of those involved shifted but for many of them, the mind-first idea became more valid over time, rather than less.
I think it's very surprising that this important debate has never been written about in a popular science book (as far as I know). That may be because popular science books are usually written by senior scientists who are still active in science. The problem with this approach is that it may lend weight to the scientist's views but nowadays, any scientist who espouses a view that isn't materialist is endangering his or her scientific career, whether or not the evidence supports such a view. In recent decades, many senior scientists, doctors, biochemists and neurologists have produced evidence strongly indicating that the materialist view is wrong but in most instances, they've been careful not to make any statements but simply present the evidence. This is a shame, and it's not scientific, but there you go. Eugene Wigner, who won a Nobel Prize in 1963, wrote of this problem in his article 'remarks on the mind-body question':
"In the words of Neils Bohr, 'the word consciousness, applied to ourselves as well as others, is indispensable when dealing with the human situation'. In view of all this, one may well wonder how materialism, the doctrine that 'life could only be explained by sophisticated combinations of physical and chemical laws' could so long be accepted by the majority of scientists. The reason is probably that it is an emotional necessity to exalt the problem to which one wants to devote a lifetime. If one admitted anything like the statement that the laws we study in physics and chemistry are limiting laws, similar to the laws of mechanics which exclude the consideration of electrical phenomena, or the laws of macroscopic physics which exclude the consideration of 'atoms', we could not devote ourselves to our study as wholeheartedly as we have in order to recognise any new regularity in nature. The regularity which we are trying to track down must appear the all-important regularity, if we are to pursue it with sufficient devotion to be successful."
I'm therefore rewriting 'Chloë solves the Universe' as 'Chloë's Quantum Quest'. Its central focus will be this historical debate between these Nobel Prize-winning physicists. Chloë will find out about quantum physics and then hear of the Big Argument between the physicists about the nature of reality. When she hears that the mind-first view has been abandoned by modern physicists, she is indignant and decides to do something about it.
That'll be my job for the next couple of months. Roll on Spring!
It was fun to do. I really enjoyed the challenge of creating a visual, iconic version of a organisation or endeavour (in this case, a voice-over company). It was also enjoyable laying out different versions and seeing how small changes can affect the impact of the design.
Fortunately, Alison was very pleased with the result and it is now her official logo. If you need some voice-over work done, you can contact her through her Facebook page and on her website (which is currently under construction).
Although I really enjoyed this graphic design project, I'm not sure I'd want to do it as a profession. I can imagine that some fee-paying clients might get very demanding and I can get tetchy even when helping my friends. I remember talking to a former graphic designer years ago and he did admit there was one pernickety client he'd have happily throttled. Luckily, I don't have to. Hooray! :-)
I’ve popped a cartoon from the article here as a taster. Hopefully, they won’t mind. Enjoy! Read More...
Until then, here's the emblem/logo I came up with for the collection: Read More...
While hunting around for reference material for a graphic story, I stumbled upon a very enjoyable site called Kuriositas. It's full of great visual material. I found it through its article about an artist whose made Minas Tirith out of matchsticks and it's a most impressive sculpture.
Kuriositas's current entry is a visual exploration of abandoned buildings; always great for fascinating and inspiring images. Here are a few examples:
The design is inspired by the fact that there are an awful lot of instruments in folk music. Not only does that make for more variety, but it's a great excuse to buy more instruments! I can't decide whether to call the design 'mutant guitar' or 'instrument splat!'. For interested parties, the design was done in a vector art program (I use Lineform for the Mac which is not being updated but still does a great job). The font is Lucida Bright Demibold.
Enjoy your day!
The answer, I think, is to use a mixed media approach. I'm going to use gouache or watercolour for large areas and the brush pens for small areas and shading. I bashed out a quick sketch this way and it was both quick and easy.
I'm making progress. Hopefully there'll be a first chapter to show soon!
After three weeks of working away (in between other bits and bobs), I've made some progress on the graphic novel. The first week or so was spent investigating whether I could do the work in gouache - a sort of paint similar to watercolour but less watery (I know that's not a very technical or accurate description but it'll do). I've done gouache illustrations before, I've popped one alongside this text.
I found though that it is a slow job doing the gouache. I think I'd need to spend six months or probably longer just practicing the gouache to get good enough to churn out an entire page of gouache illustration in one day (my target rate). Juanjo Guarnido - the Blacksad artist - has certainly found a way to produce his painted artwork at a viable rate but he's spent years doing fine art followed by more years working as a Disney animator. That's a lot of practice!
Here's what I produced: Read More...